
Tablier
Ten games about talking, watching and keeping a straight face.
Ten psychological games for a group in one room: hidden tasks, whodunnits, spy, interrogation and duels. No props — just you, the talk and phones on the table. 2 to 10 players.
Games

Hidden Tasks
AvailableEveryone gets a secret task. Talk your way to it without being caught.
4 to 10 players · 15–25 minutes

The Denouement
AvailableYou are all witnesses. Everyone holds a piece of the truth — and one of you has an agenda.
4 to 10 players · 20–30 minutes

The Spy
AvailableEveryone knows the place. Except one. Questions run in a chain, so nobody shouts over anyone.
3 to 10 players · 8–12 minutes

The Dial
AvailableA point is hidden between «cheap» and «expensive». One word of a clue — now turn the needle.
2 to 10 players · 10–20 minutes

One Word
AvailableEveryone writes a single clue. Duplicates get crossed out. Guess from what survives.
3 to 8 players · 10–20 minutes

Devil's Advocate
AvailableSomeone means it, someone is defending a side they were handed. Tell them apart.
3 to 8 players · 10–20 minutes

The Fake Artist
AvailableYou draw one stroke each. One of you has no idea what it is and must not show it.
4 to 8 players · 10–15 minutes

Twenty Questions
AvailableOne player has something in mind, the rest ask yes/no. Fewer questions, more points.
2 to 6 players · 10–20 minutes

The Interrogation
AvailableEight facts about an evening, three of which the suspect must lie about. Find them.
2 to 4 players · 10–15 minutes

Task Duel
AvailableHidden Tasks for two: you pick your own task and read your opponent.
2 to 3 players · 10–15 minutes